![]() “People can be whoever they want to be, do whatever they want to do!” says Devon Bumpkin, a streamer involved in the fundraiser. Intended as a reflection of real life, the game is an open sandbox that allows players to create homes, towns, and the people who live there. Since the first game in the series, The Sims has captured the attention of all sorts of gamers. The fundraiser is proof that, 21 years after The Sims was first released and four games into the series, it remains relevant. “It really is a resource if you want to just queer up your Sims world,” says Sierra. What’s more, all the content has been created using the hashtag #freshnewworld meaning it’s available for other Sims players to use too. The world save was created over a month and the result is vibrant and full of diversity. It’s the whole plethora of it all!” they said. We’ve got some elderly queer Sims in there. Some of the Sims we created are trans, they’re non-binary, they’re asexual, they’re bisexual, they’re lesbian, they’re gay. I really wanted to make sure it was reflective of the whole community and I think that’s shown. ![]() “It was really important to me that there were non-binary and trans creators, that there were black or indigenous people of colour that were participating, not just those that were the L and the G in the acronym. Sierra began by demolishing the district and then divided the home and downtown area lots between the LGBT+ creators who were invited to take part. ➡️ $12,000+ Raised for a charity focused on LGBTQIA2+ youth homelessness ➡️ Builds and Townies by 15 LGBTQIA2+ Simmers ➡️ An all LGBTQIA2+ world save for Willow Creek So it truly is just the queerest world ever.” In particular the community lots we tried to give a queer focus. And all the builds were of course designed by all the different Sims creators I collaborated with. It’s not that every single Sim is queer in some way, but everything has that queer line running through. “I wanted all the townies and all the households to live in the builds to be queer or to have a queer storyline to them. “I wanted to do it as a collaboration, so I thought what if I do it as a collaboration with all queer people and what if I turned it into a charity event it kinda kept building up from there,” they said. Fifteen LGBT+ players of The Sims 4 were involved, collaborating on a world save of Willow Creek – re-building the district with custom homes, amenities and Sims to live there. The drag artist and Twitch streamer recently put together a charity event that raised $12,000 for True Colors United, an LGBT+ homelessness charity. 'How Paralives is using Patreon to compete with The Sims'. ^ 'r/Paralives - We have a new member on the team!'.^ 'Height Sliders Confirmed as Paralives Team Reveals Character Design | The Paralives Hub'. ![]() 'Sims competitor Paralives shows off new character creator'. 'Interview: the art and inspiration of Paralives, the indie game set to take on The Sims'. ^ ' 'Paralives', un simulador de vida que recuerda a unos sims personalizados al máximo detalle'.'Paralives ist das alternative Sims von Fans für Fans'. 'Why Paralives Is Looking To Be The Sim's New Rival'. The team wanted to offer a realistic life simulation, meaning no supernatural characters in the game like ghosts or aliens. Massé's plan is to support the game with free updates and modding, where people would share their designs on Steam Workshop. According to Massé, there is a document with 100 pages called the 'Parabook', containing all the ideas collected so far. The team held a survey covering ethnic and cultural diversity, asking the fans which items and hairstyles from their cultures would they like to see. As of August 2020, it contains close to 9,000 supporters and earns near $40,000 per month. He hoped the Patreon page would aid the development enough to hire another artist. Massé was influenced by Ooblets 's success on the service, and decided to join it as well, having admired the support it had just from the concept art and idea alone. Considering the game is being funded through a crowdfunding platform Patreon, the backers are invited to propose suggestions regarding what type of content would they like to see in the full release. The developers incorporated the technique of procedural animation, which involves automatic reactions based on previously created animations, to avoid the need of animating every situation possible and save some developing time. He was inspired by the road tool found in Cities: Skylines, and tried to make it work in Paralives, thinking it would fit well for placing walls and building houses. Massé thought that previous life simulation games did not have a tool that allowed easy and precise creation of any house in-game, which prompted him to design Paralives to offer a sense of endless customization.
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